Strange Journey Part 11: The Finale
As a reminder, these entries contain direct, unmarked spoilers for Strange Journey (specifically the Neutral path finale). If you’re reading this, please be aware.
I actually completed Strange Journey in November and had most of this written by mid-December, but I wanted to ruminate a but on it before putting it up on the internet where the world can see.
Overall I enjoyed Strange Journey Redux, but it was still longer than I feel it should have been. Specific “this is too much” moments are Carina (did we really have to chase Horkus three times?), Eridanus (teleporter maze + fetching forma for the bad guys), Horologium (11 floors…yeah). Fornax + Grus actually weren’t that bad, from memory. Antlia was fantastic, Bootes and Delphinus were kind of tedious but okay.
If SJ were about half its length, it could have been a snappy “sci-fi horror survival” story with a pro-ecological message and engaging characters that I wouldn’t hesitate to recommend. With the co-op system and demon fusion pain, and dungeons that go longer than they need to, it’s an incredibly slow burn even if it’s fairly easy to pick up and put down.
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