Review: Chaos Galaxy
When I was much younger, I very much enjoyed Koei’s weird brand of grand strategy game. Being focused on personalities over numbers, tech trees or deep city-building makes them feel a little lighter on strategy than even the Civilization games coming out around the same time. In retrospect, though, they were fairly deep while still being well tuned to a console experience. The “officer” layer adds another level of management, as well as some personality – even a portrait and a couple of numbers can go a long way towards making a character feel more real. This in turn adds a bit of additional flavor to the overall experience, which might make it feel more tolerable when – for example – playing as Chrysalis and Flax in Gemfire are much the same experience after you’ve surpassed the threats in the first few hours.
Chaos Galaxy (which I played on Switch, but is also available on PC along with its sequel) channels much of the same feel as those games, while adding some helpful tactical depth.
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