Strange Journey Redux: Synthesis
It’s now been several months since I beat SMT Strange Journey: Redux, making it the second of my resolutions that I managed to beat in 2022. While I’d pat myself on the back for making (reasonably) accurate resolutions, I actually feel a little more like I set myself an unrealistic goal (beat a dungeon-crawler I knew I had failed to beat before) and somehow managed to complete it after more than 6 months of play.
In an unusual move (for me), I actually kept an ongoing journal of my Strange Journey progress. In 11 entries, I broke down the game as I went along, providing commentary (relatively sterile by journaling standards, knowing me) on characters, themes, and mechanics. This entry will serve as a synthesis of those, trying to bring the various impressions around into a single cohesive whole. In the end, I feel disappointed in the game, in part because it opens on such a strong note and in part because it is so different from most Shin Megami Tensei games.
I think that the 11 entries combined form a better, comprehensive view of the game (and more emotional, less analytical content – looking back, I feel they are certainly more interesting to read than this post), but since they were written over the course of 6 months, my views on the game evolved and I didn’t get a chance to “look back” beyond the callbacks to earlier plot points. So here’s something vaguely resembling a review.
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