Strange Journey Part 8: The Abstract World
After being rudely rejected by the Vanishing Point emergency-exit, we find ourselves in Fornax, the sixth world of Strange Journey. This world has a relatively muted, orange-ish design with lots of floaty shapes, and the music is actually identical to the second part of Antlia, so in terms of actual aesthetics, it is the most disappointing world so far (although to be fair, I’ve quit the game midway through Bootes twice).
The opener section of Fornax is at least relatively action-packed, since you end up fighting a boss within the first half hour of exploration. This demon makes itself known as Moloch, Morax reborn. It becomes evident that Fornax is some kind of demon breeding ground, and although it may not be the only source of demons, the “Mother” that lives in Fornax created Morax, Mitra, Horkos and Asura but they weren’t able to retain their strongest forms in the upper layers of the Schwarzwelt.
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