Strange Journey Part 6: The World of Trash
Delphinus starts out seeming very straightforward – atmospherically, it’s a complete trash dump, with rivers moving garbage around. There’s actually very little substance to this beyond being the backdrop for this little chunk of plot. The second floor of Delphinus is the only mechanically interesting part. It’s a conveyer belt maze with pitfalls on wrong turns that take you to a big loop on the first floor. Particularly after the mess that was the second sphere of the Womb of Grief, it’s very tolerable.
Early in Delphinus, you work closely with Zelenin to try and identify the Rosetta (the kind of Forma needed to move to the next sector). Despite triangulating, and supposed upgrades to the detection capabilities of the Demonica, it’s not clear where it is. Shortly after these events, there’s an odd event – after Commander Gore died in Antlia, his body was brought on board the ship and placed in a capsule in the sick bay. The body is missing, which makes the crew (understandably) concerned about it being taken or – worse – walking off on its own.
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