A few Suikoden Tactics thoughts
Over this weekend, I finally beat Suikoden Tactics, the Strategy RPG semi-sequel to Suikoden IV. As a long-time fan of the series, I had intended to beat the game for some time, held off by two things. First, Suikoden IV wasn’t very good and the story never resonated with me. Second, Suikoden Tactics has the much-maligned feature of permanent death for non-story characters. When combined with the grid elemental system and a massive set of things enemies can do, it’s extremely difficult at times to predict whether a character will die in any given situation.
Since I beat Suikoden IV for the second full time just a few months ago, the time was right. I didn’t start the game with much gusto, but at about the 15-hour mark (~25 hours total in the game), suddenly everything clicked and I finished Tactics in two days. There were two successive epiphanies I had:
- Suikoden Tactics is totally unlike any other Suikoden game in that it is about 5:1 game:exposition ratio. If you play it hoping for more plot, expect to be disappointed.
- Tactics has an arguably better implementation of many Suikoden mechanics than the core Suikoden games do, for three primary reasons: complexity, variety, and difficulty.
Read the rest of this entry »