Archive for November, 2011

Ar Tonelico and other Gustiness

For a long time, I avoided Studio Gust.  It’s not that I expected their games to be bad, merely that I expected them to feel wrong in some way.  Unlike other studios, they seem to embrace the quirkiness and stereotypes of anime, lending them an even more bubblegum feel than the Persona games.  Such fears were, of course, not wholly unmerited – having played the first Ar Tonelico and the recent Atelier Totori, while not making me an expert in the subject of Gust games, at least tells me that much.

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Paladin’s Quest Review

In the vein of games like Arcana and 7th Saga, I picked up a copy of Paladin’s Quest.  Unlike the former two, I find Paladin’s Quest to be quite tolerable in difficulty, if unintuitive.  All three have their strong points, but PQ is by far the most playable.

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