Quarter nearly finished, Rogue Galaxy not so much
So this is the last day of normal classes. I have one final next week, and one test in about an hour.
Needless to say, an hour before my test I’d rather post something than study. I’m not worried about the test, because it’s in a humanities subject and those classes tend to be much easier than, say, math classes.
I’m liking Rogue Galaxy more as I play it more. I thought the characters might be kind of bland, but so far there is only one I really dislike (out of eight). Even the supporting characters are well-done.
I’m going to try and stop comparing Rogue Galaxy to FFXII, because honestly, I just don’t think I’d enjoy FFXII playing through it again. It was fun for part of the first time around, but I get the same feeling I got from Dragon Force; interesting concepts, but packaged in such a way that they’re proof-of-concept more than game. FFXII could’ve been a lot more fun than it was, but it seemed rushed.
Anyway… Rogue Galaxy actually reminds me of some of my favorite aspects of Suikoden II and Final Fantasy Legend II plotwise. How so? Each character has a few unrelated vignettes of plot that are strung together for parts of the game. Each planet is its own world, and each has a related set of plot events. They aren’t always related to the main plot – though some are – and they flesh out the characters pretty well. Suikoden II carried this out quite well (in fact, the whole series does it): take for example the scene in Greenhill where the residents find Fitcher and are threatening to beat him, and then Flik manages to scare them off by preparing to execute him. Not related to the main plot at all, but it’s an interesting scene.
There are also some neat sub-games in Rogue Galaxy. A Pokemon-esque bug-fighting tournament and Factory management (to make new types of items) are the main ones; I haven’t explored these very much because I’ve been following the plot and the main game’s still more fun than the sub-games look, even though they are detailed.